Creative and Design Thinking

Course Overview

Creative and Design Thinking Training - Leap To Success

 

We are all creative to greater or lesser extents, after all we choose various combinations of food to create our meals, we combine the clothing options we have to dress for work and social occasions. In fact, we are constantly being creative day by day. However this skill is rarely develop in the workplace as it is normally seen to be the realm of true creative such as artists, musicians and creative geniuses. And yet developing creativity is the workforce has untold commercial benefits.

Recognizing and developing personal the creative potential in teams and individuals is a process that will be strengthened by understanding and applying design thinking approach which will support you and your team with the tools necessary for creative problem solving.

Goal of Course:

This 5 – days course will provide interactive, practical learning to help you recognizing and developing the skills and mindsets of design thinking and apply design thinking processes that people and organizations find helpful. Course will equip you with tools, various models and techniques to inspire ideas and activities that fit with many different processes to build your team’s confidence to tackle complex challenges.

Design thinking Course is for anyone willing to change their mindset about challenges and problem solving also about creating something new for product or service development.

The course will contain experiential learning, practical exercises, videos, pair, group and individual exercises.

Duration:

5 Days

Language:

English

Training Objectives

  • Understand what is design thinking in the workplace
  • Understand the most important components of Design Thinking
  • Identify the difference between creativity and innovation
  • Recognize your own creativity level (Assessment)
  • Build a creative workplace environment or setting
  • Explain the importance of creativity and innovation in business, the community and their lives
  • Understand design thinking methods and stages
  • Learn how to tackles complex problems by applying 5 Stages in the Design Thinking Process
  • Learn several ways to define a problem before problem solving can begin
  • Strengthen your innovation mindset and learn research techniques that jumpstart your team’s potential for new and inspired ideas.
  • Learn new techniques for working together, idea generating and processing
  • Use individual and group tools and techniques to help generate creative ideas
  • Learn methods of prototyping and testing
  • Learn to present solutions and Implement creative ideas in practice
  • Analyze best practices of successful implementation of design thinking in various companies and institutions

Module Outlines

Module 1 – Design Thinking Basics

Day 1 – Participants will get to know the most important components of Design Thinking, formulate their expectations and goals for the workshop and deal practically with methods and procedures of User Research, the basis of Design Thinking.

  • What is Design Thinking?
  • Creativity V Problem Solving
  • Challenges Best Suited to Design Thinking
  • The benefits of a Creative workplace
  • The Creativity Mindset
  • The 5 stages in the Design thinking proces
  • (Inspiration – Ideation – Implementation)
  • Research and Interpretation techniques

Module 2 – From research and interpretation to experimentation

Day 2 – Along with a concrete task, participants will learn to identify the needs and problems of real users, to analyse and interpret them and then generate a multitude of ideas for possible solution scenarios. Participants will learn to apply different creative techniques and to build up a high, creative intensity in the team and to make use of it.

  • Part I: Insights to inspiration
  • Empathising: Understanding the human needs involved.
  • Defining: Re-framing and defining the problem in human-centric ways.
  • Encouraging creativity in a team
  • Create your Point of View (POV) as a team Exercise
  • The Four Questions OF Design Thinking based upon the Darden School of Business four model of design thinking.

Module 3 – Bringing an idea to life – prototyping and testing

Day 3 – Getting to know numerous facets and methods of prototyping. Participants experiment with different ways to convey and illustrate their ideas and experience user feedback as an important factor for product or service development.

  • Part II: Ideas to Experiment
  • Ideating: Creating many ideas in ideation sessions.
  • Prototyping: Adopting a hands-on approach in prototyping.
  • Testing: Developing a prototype/solution to the problem.
  • Ideate Exercise
  • Prototype Exercise
  • Testing – Exercise

Module 4 – Present solutions and prepare implementation

Day 4 – The solutions developed in the team will be in the form of Elevator Pitches. From there it goes smoothly into the implementation. During the day participants will learn planning the adequate use of resources and budget, planning and communicating implementation in the company, coordinating procedures, corporate culture and communication, reflection on design thinking and open questions about the methods.

  • Part III: Ideas to Actions
  • Implementation Exercise
  • Pilot (Experiment)
  • Implementation Business Model – The Business Model Canvas

Module 5 – Successfully integrating Design Thinking into your own practice

Day 5 – Analyze best practices of successful implementation of design thinking in various companies and institutions. The participants develop individual strategies for the profitable use of design thinking in their own everyday work and document their learning in words and pictures.

  • Analyze best practices of successful implementation of design thinking
  • Putting It All Together– Participants complete a problem-solving case study and develop individual strategies
  • Workshop Wrap-Up and Action Planning

Customized Learning

Leap To Success is offering a variety of learning options to meet current realities and can be adapted to suit your business needs. These options include variants of online, blended and on-site course formats.

Face To Face Learning

Enabling you to have a face to face interactive and engaging learning experiences led by renowned industry experts and thought leaders with extensive practical experience who will employ a variety of interactive learning techniques, including short high-impact videos, case studies, assessments, role plays, in addition to on-going support.

Virtual Learning Labs

Interactive online learning held in real-time using Zoom and are led by international subject matter experts who incorporate case studies, breakout rooms, guided practice, simulations and discussions to maximise your learning experience.

General Methodology

Similar to any L2S training program, this program offers an interactive learning experience in which will allow the delegates to reflect on their learning through an informative, indulging, and fun classroom experience. The design of the training session focuses on the following attributes.

Concrete Experience: The delegates will learn by doing
Reflective Observation: Reflecting on the newly experienced skill-set
Abstract Conceptualization: Developing deeper understanding to the learned concepts
Active Experimentation: Providing the delegates with realistic tools that can be tested in the real life

    Specific Methodology

    To effectively execute this program and to ensure that the end result is being achieved L2S specific training methodology in Design thinking in the workplace is as explained in the below stages:

    Stage 1: Designing the Training Event

    During this stage L2S will be assessing the learning needs from the determined objectives. Simultaneously consider practicality. In addition, L2S will consider the group’s learning style in order to identify which style of learning is most suitable. During this stage L2S as well will meet with the stake-holders or Training Department

    (i) Identify the client’s needs in design thinking and to customize the program accordingly.

    Stage 2: During the training

    The course design is based on interactive facilitation, hands- on activities ,training games, training videos, role-plays, group discussions, group brainstorming sessions.

    Assessment or Pre-Assessment, Formative Assessment through validating learning and Summative Assessment by the end of the training program.

    The pre-assignment has been designed to reflect on their own creative and innovative abilities.

    Stage 3: Post the Training

    Post the training program delegates will be given an action plan along with a worksheet that includes the key learning points.

    Activities Brief

    Engaging, interactive focus where teams have the opportunity to think innovatively about a real business.

    Learning Objectives

    • Giving teams meaningful experience with design thinking.
    • Thinking innovatively and having a positive attitude to change
    • Practicing innovative thinking with a ‘real’ a situation
    • Seeing the benefits of innovative thinking and positive outcomes of change
    • Applying innovative thinking to performance improvement
    • Increased confidence in looking for ways to improve

    Innovate & Implement

    Very engaging game that is focused around decision that will aid to creating service strategies that increases customer satisfaction. This dashboard game is tailored around various organizational situation by putting the leaders together to work in a challenging, time-limited approach focused on collaboration.

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